Playable
Try small browser experiments instead of only reading about them.
Maker-run resource / community lab
A maker-run resource for old puzzle systems, recreational mathematics, and AI-assisted exploration, built for enthusiasts who like to read, test, and play with ideas.
Try small browser experiments instead of only reading about them.
Read what the sources can support, and where the story stays uncertain.
Use AI as a workshop tool for notation, search, explanation, and prototypes.
Made for enthusiasts who want to suggest, correct, test, and share.
Puzzles, toys, boards, and diagrams that survived because their rules still feel alive.
Geometry, symmetry, state, recursion, search, and complexity made tangible.
Readable guides, original diagrams, and browser workbenches that make ideas testable.
A place to ask what modern tools can reveal about very old forms of play.
Featured systems
These three systems are the starting collection, not the edge of the project. I am using them to build a repeatable pattern for future puzzle toys, mathematical games, and AI experiments.
Geometry and dissection
Seven simple tans become animals, letters, proofs, and silhouettes through area-preserving rearrangement.
Binary state and recursion
A mechanical sequence puzzle where progress depends on legal state changes rather than brute force.
Sliding blocks and search
A compact sliding-block system that turns a historical story shape into an algorithmic search problem.
Research queue
I do not want to publish a new puzzle page just because a name is interesting. These candidates show the direction of travel: more old systems, more mathematical structure, and more careful AI experiments after the source work is ready.
An interlocking construction puzzle family where the interesting question is how pieces constrain one another in three dimensions.
Needs source review before publication; likely useful for a future construction-toy and constraint-solving track.A deep board game for territory, influence, and search that connects classical play with modern AI history.
Requires careful scope decisions because the source base is large; best treated as a research candidate before any public page.A workshop track for turning puzzle states into notation, legal moves, search graphs, and small explainable prototypes.
This should stay in research until each prototype has tests, limitations, and a clear explanation of what AI is and is not deciding.Living mathematics
See how equal areas survive rotation, reflection, and recombination.
Treat every valid position as a readable system state, not just a picture.
Break long mechanical sequences into repeated smaller patterns.
Understand how sliding-block puzzles become paths through a graph.
Library preview
Start with the overview, then follow Tangram geometry, Nine Linked Rings recursion, and Huarong Dao search through edited English guides. The goal is useful explanation, not a dump of source text.
The opening guide frames the archive as a study of shape, sequence, and search across three classical Chinese puzzle systems.
Source pages 1-24Read guideA careful history of Tangram origins, circulation, printed puzzle culture, and its later role in recreational mathematics.
Source pages 25-36Read guideA practical guide to Tangram construction that explains why the standard cuts matter for play and mathematics.
Source pages 37-41Read guideA source-backed path into dissection geometry, topology, graph thinking, and area-preserving transformations.
Source pages 42-96Read guideA guide to Tangram as a playable activity: free construction, silhouette solving, challenge rules, and group formats.
Source pages 97-100Read guideA survey of Tangram beyond pastime: demonstrations, teaching aids, design prompts, and visual reasoning tools.
Source pages 101-118Read guideA reception history of Tangram abroad and the broader family of dissection puzzles influenced by its spread.
Source pages 119-137Read guideA guide to three-dimensional Tangram ideas, spatial reasoning, and the shift from area-preserving figures to volume-aware construction.
Source pages 138-161Read guideA bridge from a traditional mechanical puzzle to binary-like state notation and recursive solving.
Source pages 162-193Read guideA source-backed guide to Huarong Dao as a Chinese sliding-block puzzle and a natural route into state-space exploration.
Source pages 205-289Read guideSources and methods
I am an independent AI developer with a nontraditional path into mathematics, physics, and old puzzle systems. This site is where I collect what I find, rewrite it in readable English, build small interactions around it, and invite other enthusiasts to improve the trail.