Maker-run resource / community lab

Ancient Puzzles.Living Mathematics.

A maker-run resource for old puzzle systems, recreational mathematics, and AI-assisted exploration, built for enthusiasts who like to read, test, and play with ideas.

Playable

Try small browser experiments instead of only reading about them.

Source-aware

Read what the sources can support, and where the story stays uncertain.

AI-curious

Use AI as a workshop tool for notation, search, explanation, and prototypes.

Community-built

Made for enthusiasts who want to suggest, correct, test, and share.

S = a(1 - r^n) / (1 - r)
Structure in play
01

Old Objects

Puzzles, toys, boards, and diagrams that survived because their rules still feel alive.

02

Mathematical Play

Geometry, symmetry, state, recursion, search, and complexity made tangible.

03

Hands-on Notes

Readable guides, original diagrams, and browser workbenches that make ideas testable.

04

AI Workshop

A place to ask what modern tools can reveal about very old forms of play.

Featured systems

The first shelf: shape, sequence, and search.

These three systems are the starting collection, not the edge of the project. I am using them to build a repeatable pattern for future puzzle toys, mathematical games, and AI experiments.

Geometry and dissection

Tangram

Seven simple tans become animals, letters, proofs, and silhouettes through area-preserving rearrangement.

Math
Shape transformation, symmetry, area, and convexity.
Status
Playable workbench
Open gateway

Binary state and recursion

Nine Linked Rings

A mechanical sequence puzzle where progress depends on legal state changes rather than brute force.

Math
Binary-like states, Gray code, recursion, and move counts.
Status
Playable state stepper
Open gateway

Sliding blocks and search

Huarong Dao

A compact sliding-block system that turns a historical story shape into an algorithmic search problem.

Math
State-space graphs, breadth-first search, heuristics, and optimization.
Status
Playable board
Open gateway

Research queue

What the site can grow into next.

I do not want to publish a new puzzle page just because a name is interesting. These candidates show the direction of travel: more old systems, more mathematical structure, and more careful AI experiments after the source work is ready.

Candidate system

Luban Lock

An interlocking construction puzzle family where the interesting question is how pieces constrain one another in three dimensions.

Needs source review before publication; likely useful for a future construction-toy and constraint-solving track.
Research queue

Go

A deep board game for territory, influence, and search that connects classical play with modern AI history.

Requires careful scope decisions because the source base is large; best treated as a research candidate before any public page.
Prototype track

AI Puzzle Lab

A workshop track for turning puzzle states into notation, legal moves, search graphs, and small explainable prototypes.

This should stay in research until each prototype has tests, limitations, and a clear explanation of what AI is and is not deciding.

Living mathematics

Make the hidden structure visible.

01

Geometry

See how equal areas survive rotation, reflection, and recombination.

02

State

Treat every valid position as a readable system state, not just a picture.

03

Recursion

Break long mechanical sequences into repeated smaller patterns.

04

Search

Understand how sliding-block puzzles become paths through a graph.

Library preview

Guides for readers who want more than a quick definition.

Start with the overview, then follow Tangram geometry, Nine Linked Rings recursion, and Huarong Dao search through edited English guides. The goal is useful explanation, not a dump of source text.

Overview

A Guide to Three Classical Chinese Puzzles

The opening guide frames the archive as a study of shape, sequence, and search across three classical Chinese puzzle systems.

Source pages 1-24Read guide
Tangram

A Short History of the Tangram

A careful history of Tangram origins, circulation, printed puzzle culture, and its later role in recreational mathematics.

Source pages 25-36Read guide
Tangram

Making a Tangram

A practical guide to Tangram construction that explains why the standard cuts matter for play and mathematics.

Source pages 37-41Read guide
Tangram

Tangram Mathematics

A source-backed path into dissection geometry, topology, graph thinking, and area-preserving transformations.

Source pages 42-96Read guide
Tangram

Tangram Games

A guide to Tangram as a playable activity: free construction, silhouette solving, challenge rules, and group formats.

Source pages 97-100Read guide
Tangram

Unusual Uses of the Tangram

A survey of Tangram beyond pastime: demonstrations, teaching aids, design prompts, and visual reasoning tools.

Source pages 101-118Read guide
Tangram

Tangrams Outside China

A reception history of Tangram abroad and the broader family of dissection puzzles influenced by its spread.

Source pages 119-137Read guide
Tangram

From Plane Tangram to Solid Tangram

A guide to three-dimensional Tangram ideas, spatial reasoning, and the shift from area-preserving figures to volume-aware construction.

Source pages 138-161Read guide
Nine Linked Rings

Nine Linked Rings as a Sequence System

A bridge from a traditional mechanical puzzle to binary-like state notation and recursive solving.

Source pages 162-193Read guide
Huarong Dao

Huarong Dao and Sliding-Block Search

A source-backed guide to Huarong Dao as a Chinese sliding-block puzzle and a natural route into state-space exploration.

Source pages 205-289Read guide

Sources and methods

A personal project with a visible editing trail.

I am an independent AI developer with a nontraditional path into mathematics, physics, and old puzzle systems. This site is where I collect what I find, rewrite it in readable English, build small interactions around it, and invite other enthusiasts to improve the trail.

Future puzzle drops

Get notified when new workbenches and library guides are published.