Featured puzzle systems

The first systems in a growing puzzle resource.

This shelf starts with Tangram, Nine Linked Rings, and Huarong Dao because they make three useful ideas easy to test: shape, sequence, and search. More old puzzle toys, mathematical games, and AI-readable systems can be added once they have enough source context to deserve a page.

Geometry and dissection

Tangram

Seven simple tans become animals, letters, proofs, and silhouettes through area-preserving rearrangement.

Math
Shape transformation, symmetry, area, and convexity.
Status
Playable workbench
Open gateway

Binary state and recursion

Nine Linked Rings

A mechanical sequence puzzle where progress depends on legal state changes rather than brute force.

Math
Binary-like states, Gray code, recursion, and move counts.
Status
Playable state stepper
Open gateway

Sliding blocks and search

Huarong Dao

A compact sliding-block system that turns a historical story shape into an algorithmic search problem.

Math
State-space graphs, breadth-first search, heuristics, and optimization.
Status
Playable board
Open gateway

Future systems

A public queue, not a promise list.

These candidates help keep the project expandable while keeping the published site honest. A system gets its own page only after enough source context, explanation, and interaction design are ready.

Candidate system

Luban Lock

An interlocking construction puzzle family where the interesting question is how pieces constrain one another in three dimensions.

Needs source review before publication; likely useful for a future construction-toy and constraint-solving track.
  • spatial reasoning
  • assembly constraints
  • constraint solving
Research queue

Go

A deep board game for territory, influence, and search that connects classical play with modern AI history.

Requires careful scope decisions because the source base is large; best treated as a research candidate before any public page.
  • combinatorial game
  • territory
  • Monte Carlo tree search
Prototype track

AI Puzzle Lab

A workshop track for turning puzzle states into notation, legal moves, search graphs, and small explainable prototypes.

This should stay in research until each prototype has tests, limitations, and a clear explanation of what AI is and is not deciding.
  • state graphs
  • heuristics
  • search